I grew up in Lochgilphead in the west coast of Scotland and from the age of 6 i have been interested in art and video games. I attended James Watt college in 2007 and in 2009 graduated with an HND in animation production.
To date i have over 9 years experience in the games industry. This has been with:
My first job was with Cool Beans Productions in 2000. Projects I worked on at Cool Beans have been: Men in Black the series, Crash down for the Playstation One, I was also involved in creating game adverts for computer magazines, these were: ’Salt Lake 2002’ for the Playstation 2 and ’Wreckless’ for the X-box. Packages used: Maya and Photoshop.
In 2002 i started work with Visual Sciences Ltd. In this company i was involved in making car models, background models, buildings, editing textures, design on two player enemy placements and binding of background characters. Games i have worked on at Visual Sciences: F1 Career challenge and Medal of honor, Rising Sun. Packages used: 3D Studio max, Maya, Photoshop, Alien Brain and Perforce.
Realtime Worlds 2006 to 2010: To date I have been working on APB (All Points Bulletin). For this title i have been involved in creating the car models, high poly modeling, normal mapping, occlusion maps, documentation of the vehicle pipeline/Using the vehicle tool and damage morphs. Packages used: 3D Studio Max, Photoshop, Unreal3 and Perforce.
More info on my LinkedIn Profile: http://uk.linkedin.com/pub/robbie-gauld/24/116/608
e-mail: robbie_daydream@hotmail.com