Games

The games I have worked on to date are:

For APB i have been involved in creating the vehicle assets as well as being involved in the creation of the tools that build the vehicles in game, the documentation for creating the vehicles and the document for the setup and bringing them into the Unreal engine. This process will involve creating a vehicle to a budget of 11,000 verts, the high poly modeling for normal mapping, creating ambient occlusion maps and emissive textures.













On MOH Rising Sun I was sent out to LA to finish work on the 2-player aspect of the game. For this I was involved in the design work, gag script editing, enemy placements, trigger /mechanic placements and set up, art reduction, creating collision meshes and managing a small team of artists.















For F1 Career challenge I worked on the collision of the tracks, replay cameras, editing textures of the pit crews and binding of the pit crew characters.

















Men in Black the series, Crash down for the Playstation One. My contribution on this project was predominantly for the FMV sequences. I was also involved in creating characters, sets, props and backdrops.










Salt Lake 2002: Work for this title was creating the model poses for the box art work. Including the skinning and binding of the characters for posing.